Feb 232021
 

For the Unity tutorial I am following (to create a simple networked FPS game), I created a very low-poly character, rigged and animated it. So in Unity I have an idle animation when I’m not moving, and a running animation when I am. The model was very simple, so I wanted to practice rigging and animating a bit more. Grant Abbitt has a nice tutorial in which he creates a character by just using some cubes and some icospheres and just slightly modifies them. The result is still very much human like, but there are no features or details.

I started with the head and gave it a little bit of shape. Like Grant did. Next the neck. A cylinder. Done. The body. Oh well, that’s when things went south. Or not, depends on your point of view. I didn’t stick to the slightly modified primitive shapes but began modeling a proper body. This is the final result. Not simple, and not very simple to rig (had a lot of trouble getting the pigtails to work), but I love the result. Have a look yourself!

Feb 172021
 

So, I started looking into Unity development. Thereby combining my development skills (which I have plenty, in total 30+ years of experience) and creating graphics.

I created a simplified (understatement) version of Angry Birds by following this tutorial. As an extra, I created a simple start screen. See me playing the game and actually sucking at it. But hey, I didn’t do any level optimization yet, so it is not as easy as it seems.

The monsters only die (for now) when I hit them, or when a crate falls straight on top of them, or at a maximum angle of 45 degrees.

The game was created in a couple of hours. Almost everything is new, except of course the C# language.

Feb 162021
 

Did a little maintenance on the blog, some updates, some broken links updated. Still not in 100% condition, but who is, right?

Going to try to keep up this blog more often, it’s been here so long, it would be a shame to let it rot.